Why it is so much more then a "Loot Filter"

Oooh the "Loot Filter"...

Of course we need it for practical reasons, running end game maps and having EVERY single piece of loot dropping nearly identical is just not it. Having to sit and read EVERY SINGLE drop is not fun. (Will not even get into t15+ breach'd out map loot as that is a different animal)

The PS5 performance has been pretty lackluster, but it is EA and that is what we signed up for. That said, the entire campaign, the early "maps" were just fine... but then when I finally have my character at a point where I am clearing t14s-t15s but the game is stuttering EVERY Ritual and EVERY Breach, it feels horrible and I just do not want to continue.

BUT the MOST important... we are missing the "HIT", that "SOUND", those "POPS", when those items drops. Forget we are just MISSING them literally because we can not see them, we are losing out on one of the greatest things this game offers, but this seemingly can be solved easily.

We need to feel "IT" when a perfect jewelers drops, I mean we just need to feel it even when a Chaos drops or another Exalt.

If GGG, you can not open the API for reasons beyond my pea brain's understanding then I fine, we can not rely on a 3rd party (FilterBlade / NeverSink). But given these 3rd parties have already done the work... laid out the code... made "tiers" of loot (e.g. strict, semi-strict, etc.)... this is something I believe can be cooked up rather quickly by the devs.

Point of post, we need to feel that excitement when the Divine drops, not the feeling that we missed it because we are trying to read everything on the screen - and then thinking the reason you have not seen one is because you literally... did not see it.

Thank you for coming to my TED Talk.
Last bumped on Jan 8, 2025, 9:30:57 PM

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