I am dissappointed with infernalist ascendancy
|
I've been playing frost mage skeletons for a month and I've already said everything about them in previous threads. In short: they're good against bosses and terrible clearing maps.
Now I decided to make infernalist build for fast map clearing, but every idea I have faces the fact that the result does not justify the efforts. And the problem is, while ascendancy says: "there is no price too high to pay", in fact the price is too high. Here's what I think about each ascendancy node: 1)Altered flesh - ok, some kind of defense i guess 2)Beidat's gaze - mana for mana stackers, but why stack mana on infernalist if stormweaver is just better 3)Beidat's will- good, free spirit 4)Beidat's hand - ok, but not game changing, was playing without it for 2 weeks because of ascendancy bug 5)Loyal Hellhound - good for minion builds, otherwise just 20% less dmg taken with around 30% uptime 6)Grinning immolation - finally dmg, but the cost is disabling your energy shield recharge and i think the only way to sustain es except recharge is life flask with Eternal Youth keystone. Again u can use it with Mind over Matter, but why stack mana on infernalist if stormweaver is just better. U can also play life but nobody wants to play life in current meta)) 7)Pyromantic pact - same problems with es sustain 8)Bringer of flame - ok, all damage can ignite with 67% uptime, cuz i don't think anyone wants bother keeping infernal flame on high level 9)Seething Body - 20 extra damage with a 33% uptime??????(edit: im not really sure if its more damage or extra) its not even more damage and again i don't think anyone wants bother keeping infernal flame on high level And now my biggest disappointment: 10)Demonic possesion - saves u money on weapon and offhand slots???? its not that expensive to get +7 all spells + 50% cast speed + 200% spell damage + few extra damage modes on weapon + focus or spirit on a sceptre ok maybe it will be better with 20+ stacks but still too weak and u need to wait till u get those stacks. imagine waiting 5 min to get stacks before recording build showcase for youtube ))))))))))))))))))) 11)Mastered darkness - ???????? so now demon form is just worse than weapon + focus/sceptre and i need to pay points for it? xd I think Demon Form needs a little buff(like +1 to levels and +5 to cast speed) and Mastered Darkness should be reworked to something like: U start with 30 Demonflame but maximum Demonflame is 100 But who am i to tell u how to design ascendancy well Last edited by DoraNeDura#0052 on Jan 8, 2025, 3:42:07 AM Last bumped on Jan 8, 2025, 5:31:18 AM
|
|
|
Here's what I would like to see:
Demon form branch: Demonic Possession: Approximately 40% less +skill ranks from baseline demon form. Each point of demonic power reserves 2 spirit. Mastered Darkness: Wands, Staves, Scepters, and Focuses may be equipped in demon form; doubled attribute requirements of all weapon and off hand items in demon form. This would give demon form much more flexibility. Grinning immolation and altered flesh: Altered Flesh: moved to be pre-requesite to Grinning Immolation. Changed to "20% of all damage taken as fire damage instead". Grinning Immolation: changed to "30% more critical damage bonus while burning." This would give Altered Flesh an offensive utility purpose as well as being a more useable defensive talent, with the drawback of needing to manage ignites. Beidat talents: Rearranged. Beidat's Hand and Beidat's will accessible immediately on ascending. Beidat's Gaze moved to require either Beidat's Will or Beidat's Hand. Beidat's Gaze: changed to "Reserved life is doubled, up to a maximum of 90%. Grants you and allies in your presence 1% more critical strike chance per 2% of life reserved." This would open up the class for monstrous critical builds or critical support builds, while retaining the style and theme of sacrificing life for power, and should fit better than stuffing randomly mana for reservation in. Pyromantic Pact branch: This one needs a heavy rework I think, even with 90% fire resistance and a gargantuan mana pool the drawbacks on this are too severe to really make use of. With that said, heres my own spitball idea for what to do with it: Pyromantic Pact: In addition to existing effects, now also has "mana potions now drain infernal flame." Bringer of Flame: In addition to existing effects, now also has "increases and reductions to energy shield recharge rate and recharge delay now apply to infernal flame decharge." Seething Body: Instead of current effect, now does the following: "When you take damage due to infernal flame overflow, also deals 15% of the base damage taken in a 2.4 meter radius. In addition, enemies that remain in your presence for 1.5 seconds while your are ignited become ignited as if affected by the same source." Basically what I have in mind is 1) build in a use for the mana flask, since taking infernal flame makes that slot entirely useless, 2) build in a system to enhance the ability to play around the "cast up a bunch then let it ride back a bit" more safe-oriented style, and 3) build in a system that leans more into the more reckless "I don't care if I explode as long as I take everything with me style" with added potential to interact well with other branches on the ascend. Last edited by Bigwilleh#1842 on Jan 8, 2025, 5:00:38 AM
|
|
" I believe its possible to sustain PP damage with life recoup and even get crazy numbers of life recovery but with 4k hp u will still get random one-shot |
|
|
I think if there was energy shield recoup for infernalist than barrier invocation infernalist would be OP
|
|



















