Last Gasp, Faster Minion Respawn, Latency

Reference 838477194

So i kept having insane latency issues while using last gasp on my skeletal warriors. I have all the respawn time on the tree, so with last gasp they are essentially respawning as soon as they finally die (after last gasp expires)

It seemed to be creating a loop where after doing a whole map the latency would be spiking to 1500+ on minion respawn. I did not notice the connection to last gasp until I started using Cast on Minion Death and Heartbound Loops.

It seems with CoMD / Heartbound Loop , if you get your respawn time low enough it does not register as a minion death and they dont work. CoMD wont trigger, and Heartbound Loop will not cause you to take damage.

When I removed Last Gasp, the latency issue goes away.

Is it possible that with a fast enough revive time + Last Gasp, the minions never count as dying so by the time I run a full map there is some memory issue where the game thinks I have thousands of minions alive?

It starts off not being noticeable, but after a few minutes the latency starts to spike a few ms every time they respawn. After 10 minutes, it has ballooned to 1500ms+ some times. It goes away when I desummon the minions or remove last gasp.

Last bumped on Jan 25, 2025, 12:50:05 PM
Still having occasional latency issues with Last Gasp myself. It also has broken interactions. Grim Feast is still not working with Last Gasp. Kinda a huge issue for that build. Big source of defenses not applying due to this broken interaction.
Last edited by Lukester900#2705 on Jan 25, 2025, 12:51:38 PM

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