PLEASE PLEASE PLEASE make buttons consistent between locations

i'm a software engineer so i know how different teams can make different decisions if not communicating explicitly but there's a pretty big ux problem when you open your stash and want to move items with triangle [on playstation] and sometimes it's "drop", sometimes it's "quick move". PC folx don't care because they're clicking words but making buttons behave differently [in the same context like stash interaction] based on "are you in a major town" [which is what i heard was the rationale] is pretty bad feeling.

lots of fun things in the game. good job overall but that's one of my biggest complaints sometimes. like... this bites me EVERY time i go into trial of sekhemas/chaos and try to put things in stash only to find them on the floor.
Last bumped on Jan 6, 2025, 8:50:16 PM
It makes me think they've not developed a standard for controller button mapping, which seems an oversight.

That, plus allowing Interact to be dual mapped with a skill signals to me future mechanics will have ludicrous button mapping - e.g. L3 in Blight, L1+X in Crucible.

Time will tell.
Please make sure to change x from being repeat apply while crafting and equip. I run out of currency, equip an item accidentally, and go vendor the crappy item I was trying to replace thinking it was one of the many crappy bases I was spam crafting. The big problem being the crappy item I was trying to replace capped my resists.
The Poe1 buttons were fine.

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