Please explain Heartstopper keystone mechanic
I posted on reddit as well but not convinced.
tldr: is it good or mosty not good? --------------------------------------------- Take 50% less Damage over Time if you've started taking Damage over Time in the past second Take 50% more Damage over Time if you've haven't started taking Damage over Time in the past second so, the first second, when you got hit by DoT, you take 50% more dot damage, BUT after the first tick, you take 50% less dot damage. 1st tick - 50% more dot damage 2nd tick - less 50% dot damage 3rd tick and beyond - less 50% dot damage if that is correct, then this keystone is pretty good, or what is the catch here? edit: 1. waltz around = haven't started taking Damage over Time in the past second 2. got hit by DoT = haven't started taking Damage over Time in the past second (this is the FIRST dot) => will take 50% more dot dmg 3. after the first second/tick = you've started taking Damage over Time in the past second => Take 50% less Damage over Time 4. so after the first tick/first second, you will take 50% LESS dot damage, right? user reply: >You get hit by a DoT. For 1 second, you take half damage.< I don't get it. before you got hit by dot, [you've haven't started taking Damage over Time in the past second] so you [Take 50% more Damage] right? and only after you got hit/damaged by dot [you've started taking Damage over Time in the past second] then you will after that [Take 50% less Damage over Time ] -------------------------------------- 2nd edit. answer from A.I.: How Heartstopper Works: First Hit (First Second of DoT):Example: If you were to take 100 damage per second (dps) from the DoT effect, you would initially take 150 dps (50% more) for the first second. When you first start taking Damage over Time (DoT), for that initial second, you will take 50% more DoT damage. This means that for the first second after you get hit by DoT, you are effectively more vulnerable to the damage. This might be dangerous for a brief moment. After the First Second (Second Tick Onwards):Example: After the first second, if the DoT was doing 100 dps, you would now only take 50 dps (50% less) for the remaining duration of the DoT. After you’ve been taking DoT for 1 second, the modifier switches to 50% less DoT damage. So, from the second tick onwards, your DoT damage is reduced by 50%. To summarize the mechanics: First second (first tick of DoT): You take 50% more DoT damage (making you more vulnerable). After the first second (subsequent ticks): You take 50% less DoT damage (making you more resistant). Example Scenario: You get hit by a DoT (100 dps). For the first second: 150 dps (50% more damage). After the first second: 50 dps (50% less damage). Another example: If you are hit by a DoT with a burst (say 500 dps for 3 seconds): For the first second: 750 dps (50% more). After the first second: 250 dps (50% less). In this case, Heartstopper reduces the total damage you would take from the DoT after the first second, but the initial burst could still be dangerous. Final Takeaway: Heartstopper shifts the timing of when you’re vulnerable to DoT. The first second is when you’re most vulnerable (50% more damage), and after that, you're significantly more resistant to DoT (50% less damage). ------------- hopefully I can get some input here. in the meantime I will go looking for traces of heartstopper in POE1 Last bumped on Jan 11, 2025, 11:51:28 AM
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I might be stupid but I read it differently:
If you get afflicted with a dot and you are already have a dot on you you take 50% less damage from all on you. If you don't have any dot's on you and you get afflicted with a damage over time it deals 50% more damage to you. So 1 dot you take 50% more damage from the dot, multiple dots you take 50% less damage? |
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If you view the wording literally it say's when you started taking DoT. So for the first second after starting to take damage you take 50% less and then after one second you start taking 50% more. Why that would be useful I have no idea.
I'm wondering if it's for a specific build or something. It could also just be confusing wording. |
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" yes this is what I understand as well. but many others wee it otherwise, that makes me confused. shouldn't keystone be beneficial? I mean, normally it will be benefits>downside. |
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I hope this picture helps to understand how Heartstopper works.
I've also shared my thoughts on when the keystone can be useful in a similar thread. |
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Tl:dr , the keystone is too weak, its a waste of point. Just play ES, you will be immune to bleed and poison.
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the "idea" is good IF you keep taking DOT damage with long durations, you actually end up taking way less damage.
IF and only IF thats the case. one way to capitalize this is with skills like petrified blood in poe1, where damage is converted into DOT. or with poe1's blood rage which can last for absurdly long or just refreshed at will. the notable becomes useless IF "start taking DOT recently" means any new dot damage. for example, u get hit by a huge ignite, then while suffering the ignite, you get hit by a short 1 second poison. if the poison is considered as a new "start" then this node is useless. if the poison is not considered as a new "start" then this node can be used in interesting ways, such as self ignite/self poison builds. [Removed by Support]
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" If your version is correct, then the skill is absolutely idiotic. The author's version of the topic makes sense. Let's test it finally. In which game zones we can find a long DOT? The game actually needs DOT protection for some builds! I hope the HS skill just has a bad description. Last edited by Max_ak#2633 on Jan 11, 2025, 11:56:32 AM
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