Minion Ascendancy Suggestion

I thought an interesting ascendancy point for the Infernalist would be to make the first of any permanent minion cost no spirit. That way you could get 1 of each permanent minion without using any spirit. It would allow for the use of some minions as support minions.

There would still be a "cost" in the limited number of gem slots, but would let you get 1 shocking support minion (Skeleton Storm Mage), 1 Skeletal cleric, 1 brute or warrior that you can sacrifice for your offering, meaning sceptres other than the rattling sceptre would be viable, and when specters get added, it would allow for 1 support specter without sacrificing too much spirit (damage).

That ascendancy node could be a 4 point node, hidden behind another node like "add 2 extra gem slots". This would make it a more interesting choice since you would either have to give up the added spirit node (Beidat's Will) or the fire dog (loyal hellhound).

If the plan is to make the Infernalist the "Minion Ascendancy" then ascendancy nodes like the ones suggested here would fit more with the "Minion Army Summoner" theme. At least compared to something like the Demon Form node which cannot be used with minion skills at all. (I really like the demon form idea, but making it not work with minions makes it feel out of place in the "Minion Ascendancy").

For the last 2 ascendancy points on my summoner, I had to put 2 points in 3% life because all other nodes would be reductions in effective health or wasted points. So this is a suggestion to give the Infernalist some more interesting choices for summoners.

Keep up the great work GGG.
Last bumped on Jan 5, 2025, 7:27:26 AM

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