Some constructive feedback

I'm happy we got early access, and I have really been enjoying most of the game. There's clearly room for improvement, and there has already been a lot of feedback on the biggest issues.

I would like to request some simple, obvious fixes for some smaller, but still very visible, issues.

1) Could you please put a "Play" button with the other two buttons on the character select screen? (Preferably in the same relative position as in POE 1.) I have hit "Create" a dozen times when I just wanted to play the selected character. I don't mind if you keep the big Play button on the left, but please add the other one, too.

2) Weapon set skills and passive points need a lot more clarification, and the weapon specific skill keybinds should "stick" for each weapon set. (Specifically, if mouse right-click is the weapon attack for the weapon in set 1, when I switch to set 2 it should become the weapon attack for the set 2 weapon, not stay as the set 1 weapon skill, and still function to boot!) And, BTW, should the weapon 1 skill still be available to me when I'm in the weapon 2 set?

3) Enemy hitboxes still need work. "Softer corners" is the closest I can come to describing what they need, but getting caught on a fire giant's elbow and being unable to escape, or being dragged completely across the arena by a filth queen's (presumably saggy) feet, or being unable to roll-dodge the forge master's slam because you stop cold instead of deflecting when you bump him, do not seem to function as (should be) intended.

4) Town wells seem superfluous. Can we just have flasks and charms refill automatically in town/hideout? (As much as I appreciate the Hades nod before bosses in the chaos trials, and that one should definitely stay, do we really need to worry about it during the story or mapping?)

5) Relic placement tables really should be shared between characters. They share the unlocks and the actual inventories of relics, why not keep the relics on the table for all characters on the same account? (Otherwise, each character has to empty their table before switching to make those relics available to a different character.)

6) Please, PLEASE give us a gem downgrading option. It would be a HUGE QoL improvement. I have 50 useless level 14 skill gems and just need one level 6 elemental skill on my dex character, but no level 6 skill gems (because I got about exactly as many as I needed for my main spells before leveling past it and never seeing a 6 again...) Farming is not a good solution when downgrading should be EASY.

Thank you for your consideration, and Happy New Year!
Last bumped on Jan 5, 2025, 3:51:38 AM

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