POE 2 - Please GGG remove maps entirely or 6 deaths/map

The new Atlas map system is a great concept, but it could be improved in terms of map usage and progression. Currently, using individual maps feels inefficient, especially when the Atlas map node itself could serve as the primary map. It could be linked to the level progression based on how deep you venture into the Atlas, allowing for a smoother and more cohesive experience.

The current system of buying individual maps, particularly when each map allows for only a single death, feels overly restrictive. This results in wasted time and currency, especially when players don’t have higher-level maps (14+), or if their character isn’t strong enough to progress effectively. In this scenario, high-level characters may find themselves stuck doing low level maps, which does not align with the expected progression.

It would also be helpful to consider returning to a system that allows for more than one death per map, such as a 6-death limit, to reduce the frustration and time wasted in this current setup.

Ultimately, this system risks creating a repetitive and inefficient gameplay loop, which could negatively impact the overall player experience.

Thank you for considering this feedback.
Last bumped on Jan 6, 2025, 12:03:40 AM
The towers and map system is bad.

Buff the tower, go through horrible maps, bad layouts...
The game is infinitely inferior to poe 1.

Report Forum Post

Report Account:

Report Type

Additional Info