Feedback: 1st Cruel campaign Completion

This is my second feedback. This is pre-endgame (I haven't done a single map yet). Previously I gave feedback after finishing the normal campaign on a Ranger. The biggest negatives then were the amount of normal mobs in Act 3, the size of the maps, and that length of Act 3. After finishing the normal campaign, I was left with poor impression of the game. I decided to try monk since I saw a streamer playing it and it looked cool. This play thru drastically improved my impression of the game. Whereas before I optimistically said this game was a C+ (really I felt it was more like C- but since this is early access, I excused some of the bugs). Now I would give it an overall grade of B.

There are some big difference in the two play thru. Unlike the Ranger, I followed a build from maxroll.gg (Ice Strike Invoker Monk). This made a huge impact. In contrast to my ranger play thru, I didn't try many other skills beyond what the guide suggestion. On the ranger I wasted early gems on skills that ultimately weren't fun. Furthermore, I had way more gold, currency, and skill gems. This meant Ice Strike had 4 filled sockets in Act 1. I also got lucky at the end Normal Act 3 and created a very good corrupted quarterstaff (it carried me all the way thru cruel).

New impressions:

Skills should probably work differently on console. Console Targeting on ranger is close to unplayable. The monk was way more enjoyable since melee targeting works MUCH better. The targeting wonkiness is exaggerated by the speed of skills like lightning rod, vine arrow or toxic growth. The animations for these skills is slow giving plenty of time for mobs to move. You can't lead shot like PC. So my ranger just didn't have good AOE which lead to Act 2 and 3 feeling even slower.

I'm tempted to say the bow skills don't work together as well as the quarterstaff skills, but honestly the targeting issues meant I only the played with them for a minute before dropping them.

Finally there needs to be WAY more checkpoints. It also doesn't look like there is a way to hide item names. I was expecting there to be a action I could bind to a key like town portal.

Overall, I would say the monk really shows off the potential of this game.
Last bumped on Jan 4, 2025, 6:01:13 PM

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