Movement speed required for Trials of Chaos and Sekhema

I’m confused why in a game that is very much against movement speed and movement abilities are there two key mechanics that require you to have high mobility in Trials of Chaos and Sekhema. Getting out of the Bird boss’ Tornado is nearly impossible and it’s an instant death if you don’t. Same thing goes for 20% of monsters having on death effects, paired with constantly being body blocked and having minimal visual clarity on enemy effects and then only allowing one portal.

I really want this game to succeed and be amazing but it seems like a lot of design philosophy goes directly against other design philosophy in the game.
Last bumped on Jan 4, 2025, 1:31:12 AM

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