-- F*CK OFF THE ON DEATH EFFECTS ON BOSSES --

Who ever came up with the idea that this mod needs to be on boss fights in a game where if you die you lose the instance [Removed by Support]

Poe1 was fine because you had a chance to re-enter and collect but loosing everything AFTER YOU WIN is just plain stupid.
Last edited by Sian_GGG#0000 on Jan 4, 2025, 1:36:52 AM
Last bumped on Jan 7, 2025, 12:58:44 PM
u mad?
Eat your vegetables.
Lol
"
u mad?


slightly irked..
"
"
u mad?


slightly irked..


It won't go away so best to play with it by dodge rolling away after each rare. It sucks but that's all we got.
Eat your vegetables.
I dont mean to take it away from rares.
I mean remove it from bosses.
I agree 100%. I have lost 2 Citadels from on death effects so as you can imagine a LOT of currency was lost. I feel like the deaths are really punishing without having to have us get killed after we actually successfully kill a boss. It's just a feel bad moment that ruins the games experience.
A lot of stuff is causing frustration.
They made a lot of the lamest design decisions i ever experienced.

Archnemesis Mobs with a variety of the most unfun and Build breaking Mods plus narrow paths(ontop of that the on death effects). Who ever came up with the idea of these narrow paths hates us players.

Lets be very patient and hope they change Stuff the fair way.
Forcing Hardcore on Endgame Mapping Experience is something else with all this bs.
HC Ruthless.

The most popular mode in PoE.
Everyone wanted this.

/s
Haha they removed the death effect with the clear telegraph and mod tag but kept the one without either, what did you expect?

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