Minion Build Feedback + Bonus Feedback on Trading
A couple of points that I would like to share from a minion class player. Some have already been said and I'm just stating but I have a few that I've not seen as of yet.
1. Minions shouldn't get stuck in doorways/close areas. Its a pain in the butt to loose half or more of my DPS just because of a room. 2. Enemies COMPLETELY ignore minions. I have used every minion set the game has to offer and none of them can get agro let alone hold it. This is the only game I have ever played with a minion class that the issue was this bad. I get it. If I lead off with a massive attack and them my minions jump in then I can expect to have to dodge/fight/etc. But When my minions start the combat the enemy should fight with them not come running halfway across the map to hunt me down even though I've not even seen them yet. At least make the tank minions hold some of the enemies attention. 3. Minions should trigger static mobs. (molten statues) I shouldn't have to walk all the way up to it before it comes to life and be a viable target for combat. 4. Spirit should be easier to increase. It would be nice to run a buff and not have to give up my entire little army. (3 warrior, 1 Hell hound, 7 arsonist, 1 cleric) 5. Minions getting stuck and everything in the game ignoring them to come eat me is really, REALLY annoying :) Ok done gripping about my army getting stuck or being ignored so on to the bonus feedback on trading. 6. Trading is a PITA (Pain in the A##). We should be able to use our premium tabs much like a market place. Put it in the correct tab, set the price, list the item. This should be searchable via a marketplace window and when you buy the item it gets delivered to a mailbox or open stash tab. Every trade now feels like a dirty, back alley, drug trade and we are just waiting for the cops to show up. Just my 2gp. Last bumped on Jan 4, 2025, 2:54:35 PM
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100% agree with everything stated here.
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