Suggestions after 130+ hours
Reference:
- lvl 82 Sorceress, currently on T13/14 maps Here are the major issues I see with the game in it's current state - Trading just doesn't work. Having to rely on external trade site to coordinate trades just opens too much up to scams/price fixing and is WAY to cumbersome for casual players. The game basically requires you to interact with the marketplace to get ahead so this needs to be streamlined. Post an item in your stash, search for items in game, buy it, done. No muss, no fuss. No interaction with players needed. - The game is confused with difficulty vs punishment. Right now the difficulty is just fine, we all knew and wanted a hard arpg, but the consequences of failing on high level, juiced maps is just too punishing. - No combat log. 75% of the time I die, I dont have the foggiest clue what killed me. Would be critical to know if it was chaos, fire, physical, trap etc... Right now you just die and dont know what the hell happened. - Graphics are amazing, but need to be able to turn off spell effects, right now just with my own abilities, the entire screen is full of explosions and sprites going off, I can't see anything that is happening, add another person to a party to play together and it's even worse. Until this is fixed, partying up with anyone is impossible. - Terrain should never block site to your character, if you pass beneath a roof/overhang/cliff you should see an outline of your character, like every other 3d game has done. - Narrow spaces completely gimps minions, they should be able to pass between each other at the very least with no effort. - Towers are completely and totally pointless. Everyone I know just pops a T1 map into them and rushes to the stairs and GTFO asap. There is no reason to run them. They are an exercise in frustration. - XP loss on death is WAY overtuned. At most should be 5%. Once you get up in levels you're setting yourself back hours of gameplay if you happen to die to something you didn't even see. - On death abilities of enemies. Just no. They are beyond stupid, everyone hates them in every game they are present in. - Ascendancy trials are way to random. You can fly to the last room of the 4th trial and then get hosed because you get stuck with "you have no energy shield" or something and you've lost 2 hours of your life. Make it so the honor system is tied to the rewards but let people get their ascendancy points if they manage to complete the trial. - Skill gems should be stackable if they are uncut and of the same level. Thanks, -Derider Last bumped on Jan 4, 2025, 11:52:38 AM
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The review looks accurate and hope that at least some of the points are taken into consideration. Even though the essence of the review is made from a Sorcerer point of view I do see other classes will agree with this improvements. Great review
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Thanks, the game is really close to being incredible
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