One death per Waystone - as a casual

As a casual, I feel really demotivated with the one death per waystone mechanic. Makes me want to continue re-rolling new characters instead of actually grinding a character in the endgame.

While I get the 6 deaths per map might not be the vision for POE2, 1 death per waystone feels too far in the other direction. Somewhere in the middle would be a sweet spot that would keep the casuals playing while still offering a decent challenge for the pros. That's it, thanks!

Cue the 'git guds'...
Last bumped on Jan 5, 2025, 9:38:50 AM
No offense, but there are people level 90+ on hardcore never died once.

If there is literally 0 challenge to game, or consequence, there is no point in even building tanky as a tank.

Everyone would just mega dps, and second they died respawn exactly where they are.
There's the "git gud".

I mean the mechanic can objectively still be challenging enough to alienate enough casual players. So I wanted GGG to have that feedback, it's their game at the end of the day and they can balance it how ever they want.
Honestly they really did figure out the perfect way to prevent players just play corspe rush zhp builds.
Something that they really should include into PoE1 sometime too
Flames and madness. I'm so glad I didn't miss the fun.
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terror13#3815 wrote:
No offense, but there are people level 90+ on hardcore never died once.

If there is literally 0 challenge to game, or consequence, there is no point in even building tanky as a tank.

Everyone would just mega dps, and second they died respawn exactly where they are.


The poster had a valid point. Your point .... NOT valid. You don't build a game centered around the Ubber rare. There is a balance between to easy and to stupid hard. It's important to find that balance and those who respond with "get gutt" or " cry more" or all the other things people say ... Well, your the problem. Don't be the problem....
"
The poster had a valid point. Your point .... NOT valid. You don't build a game centered around the Ubber rare. There is a balance between to easy and to stupid hard. It's important to find that balance and those who respond with "get gutt" or " cry more" or all the other things people say ... Well, your the problem. Don't be the problem....


Thanks fam. I really hate the Git Gudders and even tried to pre-empt them from showing up by referencing in my post. but lo and behold, they still did.

Comparing a casual player experience by quoting a pro-player's experience is peak-braindead behavior.
"
terror13#3815 wrote:
No offense, but there are people level 90+ on hardcore never died once.

If there is literally 0 challenge to game, or consequence, there is no point in even building tanky as a tank.

Everyone would just mega dps, and second they died respawn exactly where they are.


Just because you said "no offense" doesn't make your post any less dismissive and condescending.

On top of that you literally ignored the argument put forth in the first place.

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