Hold XP till the end of the map.
I think the XP penalty is terrible and forces easier play, but I can understand the people saying level 100 and character growth in general should be an achievement, so you shouldn't be able to fail your way there.
Solution: When you go through a map, hold your XP in a bank. When you clear the map, you get all the XP. If you die, you don't. Isn't this an XP penalty? Maybe, but it won't feel like one. Your character won't be going backwards. Especially if you can jump back in and try again, it will feel fair and respecting your time (they could make some of the maps smaller). More importantly, it will be the challenge gating your progress. Yes, you can grind out easier content, but it won't be the obviously better path. Last bumped on Jan 2, 2025, 2:26:06 PM
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" Reaching level 100 is not the goal. Your character should be at max power aroud level 90ish. This is not WoW, or Diablo. Reaching max level POE 1, POE 2, or D2, is just something you do when playing a lot and know how to build your character. Reaching level 100 should not be easy or short task otherwise people would feel pressured to reach it on every character. Last edited by Waiden#9514 on Jan 2, 2025, 1:51:22 PM
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" My question to you: Why do you think simply asserting something makes it a fact? Please provide better substance to your argument because you're basically saying, "That's not the goal because I said so. And look at these other games. Believe me, I know." Like okay? Wtf is that logic? |
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This is not WoW, or Diablo. Reaching max level POE 1, POE 2, or D2, is just something you do when playing a lot and know how to build your character.
Reaching level 100 should not be easy or short task otherwise people would feel pressured to reach it on every character.[/quote] What's The Goal? Last edited by TRYLLTV#2466 on Jan 2, 2025, 1:56:24 PM
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" You are somewhat correct, and my reasons for saying the XP penalty is bad have nothing to do with reaching max level. The XP penalty pushes players to avoid risk. To play easy maps they know they can clear. Challenging content simply isn't possible under those circumstances. |
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-1 to any and all exp loss topics
I'd vote for easy-mode to be added but never for the default experience to change in this manner. It is a foundational element of the core of this game. Innocence forgives you Last edited by SilentSymphony#3358 on Jan 2, 2025, 1:56:34 PM
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" What's the "Goal" then? What's "My" Goal? |
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" XP loss IS the easy mode. Avoiding challenge should not be a foundational part of any game. That is what XP loss does. It teaches the players to avoid risk. Especially in a game with a heavier focus on player skill than simply gear and build. Players should be encouraged to juice the maps to the max, go out and die until they succeed. |
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" To grind endlessly in eternity. Haven't you figured that out yet by everything simply being subject of "rng" ( literally everything ), the cherry on top is you also needing to grind even further to reach 100 which doesn't even grant you anything special. I agree with some folks that your build is already working by that time and you don't really "need it" so it's not really a "goal", but well there's builds that are working from 50 level that doesn't mean that they don't have to go to 80, 90 or reach the end of 100. As for everyone that says "100 is an achievement" and whatever golden cloud you have in your minds, well no, the reality is that it just gives you passive points, and that's it's purpose. If you still prefer to say that 90-100 or x-100 is something special or even deem it as an "achievement", please tell me why it's so special with something substantial that I earn in the game for my character so I can sweat to reach that point, if you can't, it isn't special at all it's just another passive point. The opposite of special/achievement to be honest and nothing to really look forward to. |
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Pretty sure in a game such as this, the goal is what you make it. If your goal is to be the most powerful lvl 5 character ever then move on, then that's it. If it's to make the sweatiest build that can still succeed at least early maps, then that's it. Some people only want to engage with the campaign. For them, endgame is the last act.
None of these are wrong. Personally, my goal is to have fun, and test theory crafting. How far a build get's, how long it remains fun to play really doesn't matter to me. Once it has run it's course I move on. Be it at lvl 30 or highest tier maps. To the original subject matter, I don't think that any xp penalty, banked or otherwise need apply. I would rather sort of different punishment. The xp loss can really add up if you're having trouble at one of the massively misbalanced bosses. Just an example: What if the zone respawned you at the entry and erased the waypoints. Still the same layout, you don't lose what you have already done, like notable chests or events, but you have to fight your way back to the end again, though this time you can head straight there. This makes waypoints just a means of travel on one life more zone clearing, and not easy respawn points. One shots of good builds should not coincide with xp penalties. |
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