After Death Affects
Can we please address the fact that dying to a random unseeable DOT or explosion in the mix of a massive death pool of mobs makes juiced mapping content unenjoyable when paired with the single-death per map mechanic this turns into rage quit fuel.
99% of deaths in maps happens to these unseeable after death affects. Please either making them abundantly obvious, or reduce how often they occur…feels like every rare mob has one. Last bumped on Jan 2, 2025, 11:04:50 AM
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