PoE 2 is not designed for one attempt per map

Hi.

When a 9k (18k with grim feast) energy shield witch can get one shot because they did not pay attention for 2 seconds in a t15 map by normal mobs, then you know there's something wrong. You also know there is something wrong when you finally find a map with 3-4 modifiers from lost towers and you used your most juiced waystone to tackle it, only to get a DC/crash once inside. When you log in, oops, that juiced waystone and those 3-4 modifiers are now gone!
Honestly, even having 6 attempts per map will be cherished by "new" players, while "veterans" still will want to avoid death in order to keep leveling their character, so it won't matter to them that people have 6 attempts before their map disappears.

I do not understand how some people can play hardcore in this game's current state.

TLDR: introduce at least 2 attempts per map.
Last bumped on Jan 2, 2025, 3:52:57 PM
maybe not to maps, but pinnacle bosses I agree.
Agreed, especially when you are perfectly fine, open a breach for example and FPS just tanks to 4-5 from 60.

Whats more funny, lowering the settings changes nothing xD, optimalization basically doesnt exists.

So yea, TLDR - keep 6 portals like poe1, keep loot...loose exp and those buffs/icons like now.

Im tired of dying to random cast on death BS that kills me 2minutes after i already kill mobs.

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