Game experience some feelings

The rarity mechanism has always troubled me, and the equipment matching makes me anxious and irritable. The rarity mechanism has too much weight. In the case of an already unbalanced profession, it makes some players happy and makes more players sad, resulting in a very bad experience for the light casual player group, and a huge gap in the growth strength between players. I hope to cancel the gameplay with rarity of equipment and maps, and don't let players control these themselves. I hope not to complicate this aspect, and simplify it to the extent that players don't have to make choices, so that players can focus on other basic attributes of the game construction BD, so that players can enjoy the challenges brought by the game in a fair environment, and enjoy the joy of killing monsters and treasures, the same joy, thank you.
Last bumped on Jan 1, 2025, 12:01:18 AM

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