Optimize close-combat.
The current long-range combat is too all-purpose for both the player and enemy, so the following improvements should be made.
- Make close-range attacks stronger than long-range attacks when close contact is made. - Differentiate long-range attacks by weakening them in close-combat. - Do not casually stop close-range attack motions with the long-range attacks of mass-produced weak enemies. I hope that this will improve game balance and make the individuality of each class more appealing. Last bumped on Dec 31, 2024, 11:18:48 PM
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