Tired of being killed by dead monsters

I'm tired of being killed by the invisible skills left behind by dead monsters. Whenever I kill a group of rare monsters, I get distracted by the drops and then get killed by some explosion. This feels so bad.

I think the monster skill light effects should be adjusted to be more obvious, especially those skills that are released after death, which are particularly dangerous, or, in another way, reduce these skills so that players have time to enjoy the loot.
Last bumped on Jan 1, 2025, 10:27:42 PM
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I'm tired of being killed by the invisible skills left behind by dead monsters. Whenever I kill a group of rare monsters, I get distracted by the drops and then get killed by some explosion. This feels so bad.

I posted on this earlier today. It's pure vindictive to have exploding, booby trap enemy's on death. You defeat the monsters only to think alright I won. But two seconds later you find, the developer thought it would be cute to hide a deadly effect in among the 20 or 30 effects still on the screen.

I suppose they think that is challenging, engaging, or funny? But it is no fun, isn't challenging or engaging, it's boring to wait 2 or 3 seconds after every fight. Or possibly get 1 shotted if you don't.

I left POE 1 over this. While I have burnt 30$ on this game. It will be the last until that stuff changes.

Yep absolutely dogshit game design on death effects have never been and will never be a good thing in arpgs, rts games sure one unit in an army type being a bomber type makes sense not in a game with dozens of monsters on screen at all times going after just the player however.
Ive never died to death rattle mobs (hardcore)

So I'm ultra vigilant, and am I gonna be an elitist asshole? No.

I completely agree.

It's gotta feel especially humiliating on melee too who always gotta roll away after they kill an enemy.

It should only be the case a character does this that's clearly a little insane self suicide bomber guy.

Nothing else.

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