1-portal "issue" - positive reinforcement? any ideas?

lets face it, this 1-portal thing might not last long. but i actually wish it stayed for most content as it makes it exciting, problem comes in at the very rare encounters. So maybe add some incentive for players that don't die in a map? obv beyond keeping your XP. I just don't have any good ideas, but at the same time i don't really want to see the 6-portals just put back in.

bad idea #1:
Spoiler
Maybe some 'point' system that you can cash out at Doryani? obv you get points for comepleting map deathless, and you loose all points upon detahin a amp. save up enough points blah blah blah lol...


had this wager idea earlier but got no traction:
https://www.pathofexile.com/forum/view-thread/3673506
Last bumped on Dec 31, 2024, 11:10:48 AM
I'm willing to wager they change the portal so it scales down the harder the content you do.

Tiers 1-5 = 6 portals

Tiers 5-10 - 4 Portals

Tiers 10-15 - 3 Portals

Tiers 16+ Corrupted + Citadels and Pinnacle Bosses - 2 portals


This allows players to learn mapping and the mechanics without much punishment and the better and more geared the player becomes the more punishing it gets. Two portals for pinnacle fights so that you have an opportunity to understand how you died and give it another attempt.
Last edited by xpose#1651 on Dec 31, 2024, 11:12:58 AM

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