Endgame loot/crafting feedback/suggestion
Problem
The main concern I have with POE2’s crafting system is that it is NOT crafting in the slightest. It is pure gambling. You can completely bin an item, even an item with a really good implicit, through no fault of your own. It is ridiculously asinine - almost sadistic in nature. There are many issues with endgame in its current state (rarity, losing a map on death, death effects, you’ve heard it all). Here is my recommendation for crafting alone. My 10 minute solution Below I have summarised a few things I believe would make the crafting and general loot acquisition VERY enjoyable for me. I can’t be alone in this. I’m open to suggestions and feedback on this. Note: This is the first aRPG game I have actually enjoyed, primarily due to the addition of the dodge roll (could be improved upon also) and WASD movement. I have never liked the traditional movement in aRPGs with mouse only. I am not sure if another aRPG adopts a similar crafting system to my design below, but if so I’d be keen to hear it. Firstly… Targeted loot for specific slots on maps " Next, to enable the new crafting system… A new material system " Targeted crafting for prefixes and suffixes using materials (infusions, or something) " This was something I cooked up in about 10 minutes of thinking about the sort of crafting system I would like to see in a game like this. It creates player agency and enables us to ‘chase’ our desired builds with a lot more fluidity. Open to discussion :) Last edited by dinkletonau#1671 on Dec 31, 2024, 12:31:03 AM Last bumped on Dec 31, 2024, 12:21:59 AM
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