PLEASE FIX IGNITE behaviour.
Seriosly all mobs in simulacrum, delirium, breach , trials , ritual , expedition have a weird ignite behavior wehre ignite doesnt apply..or doesnt expire , or they are not considered ignited. has soemthign to do with "presence". If you log out and enter that location after mobs spawned you get regular ignite behavior.Its frustrating af. What causes it?
Last bumped on Jan 11, 2025, 12:55:12 PM
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I've had the same bug
Enemies that spawn after the map has already loaded can not be chain ignited for whatever reason. Completely shuts off my build against most league mechanics and sekhema trials. |
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yeah can confirm. cant do breach or ritual because of that. frustating.
Using comd with fireflower. does not proc at all then. |
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same here, fireflower builds are entirely fucked against any mob spawning after entering (breachstone seems fine tho)
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This post probably needs a more descriptive title. For what it's worth, I've been hitting the same issue and made another thread for it. Hopefully it gets some visibility.
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+1 also experiencing this issue
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+1 same with infernal legion
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GGG please fix this ;-;
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please fix this. ignite doesn't apply to newly spawn monsters on map.
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