Magic Find/Increased Rarity VS Increased Damage for Player

I'd like to start with Why I would keep the Increased Rarity/MF Modifier to stay in the game.
This has been a staple in most Item hunting games that I played for 20 years or more and I started to see some comments about people wanting to remove it.
It allows us to build around a wealthy build for a slow and more targeted item hunting build.

The other side of this is what has been happening this week from the comments and videos I saw people maxing stacks of MF/Rarity stat on gear and losing damage.
Some people and streamers are complaining about is the power lack they can't do both power, and wealth in their builds in end game because the stat is too valuable.

I'd like to argue that this need to stay 100% so you can block the 100% speed clearing builds and finding all the items at the same time if this stat actually grabs the attention of people, this is perfect and intended I say.

In conclusion, MF is needed in every item game and Power builds can be built still just ignore MF if you don't want to item hunt your CHOICE.
Don't ruin the default experience if it's not hindering game play like boss difficulty or end game mapping.
Last bumped on Dec 30, 2024, 10:29:54 AM

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