Possible fixes for the worst endgame multiplayer and casual experience ever

It can be really punishing to die in solo, but it's so bad in multi that almost no one wants to play endgame cooperatively.
If the player dies who opened the endgame zone, then some zone types become incompletable, and even if that's not the case, everyone who died has to wait for the rest to complete the zone or die too or simply just leave. And it's even way worse on trials. Also not being able to access the party leader's map device takes away almost all the feeling of progress.
Worst endgame multiplayer experience ever. (yes, I know it's early access)

GGG,
Please let us use the leader's map device to open zones on their maps and use the remaining portals to reenter the opened zone (with added fast travel checkpoints) and let us revive each other (maybe at the expense of a portal?). Also a little bit more frequent citadels or means to reveal the closest one to any completed towers perhaps? And having the same amount of drops despite mobs having multiple times more life hence requiring multiple times more playtime to kill the same amount is just plain bad so please increase the drop rate accordingly in a party like in every single other arpgs. These would make endgame mapping a 1000 times more enjoyable experience, especially in a party.
Please let us use an extra barya/ultimatum with lvl equal to or higher than the already opened trial to reenter and continue from the last room (with some extra penalties maybe? like only 10% of max honour replenished and an extra random major affliction for sekhemas and an extra random tribulation for chaos) until we close it deliberately. This could also ease the completely unfair punishment for crashes and disconnects.
Please make the rewards worthwhile coz no one is doing this content after getting the ascendancy points.

And I would like to join the voices for affix rebalances. Having an affix that's absolutely mandatory is a bad design. Right now an armor/jewelry is worthless without a good mf roll and at least 2 good resist rolls with high armor/eva/es, and a weapon is worthless without bonkers dps rolls (e.g. for a lv72 qstaff at 0% quality without runes it can be as low as 115 dps but can roll 700+, over 6 times more why?! and that is if you are lucky enough to have a high level drop because why not getting lv30 items instead at lv70+ right?).
Please set the lowest level drop to current level-10 or something like that.
Please remove mf from the gear affixes or make it way weaker (so it would feel more like a cherry on top instead of a must have) while generally increasing the drop rate so casuals can enjoy the game aswell. Or perhaps a new orb that increases mf on gear like quality increasing items?
Please make the damage and defense affixes way weaker so the combination of absolute best rolls would be maybe 3 times stronger than the complete lack of these affixes and compensate it with higher skill damages and/or lower monster life and damage (at least at levels under 80) or other means that's not complete rng.
Please give us other means to increase resistances.
Please give us a little bit more casual friendly (less rng/more controlled) crafting tools.
I would like to ask the bdsmlover nolifer gitguder hardcore players to leave only constructive replies.
PS: Probably most of these have already been said but +1 then for the original posts.
Thanks!
Last edited by Cooley92#3299 on Dec 30, 2024, 4:04:05 PM
Last bumped on Dec 30, 2024, 4:22:07 PM
this. multiplayer is criminally dogsh#t and game makes us mindlessly grind the same content over and over to be able to do some vaguely new content that will sh#t on us the first time we try it so we have to regrind the stuff for it
in its current state this endgame is for those who want something to turn their brain off for 10+ hours a day and actually have that much time for a videogame and thats a tiny percentage of the player base imho ggg shouldnt focus on them. hopefully they will fix this until launch.
campaign is fun tho
D4 for the casual
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D4 for the casual

ye thats a bad business model there dude
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D4 for the casual

If you mean by "casual" players who don't like their 10 hours of grind deleted by one tiny mistake in a single moment, I guess you are right. But I agree with gigagyikember, it's a bad business model to focus on a small fraction of players and say casuals can go elsewhere. I would be surprised if that's GGG's intention (and don't forget who owns them).
And this is not just about the game being hostile to casuals but also being even more hostile to those who have friends to play with...
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D4 for the casual

ye thats a bad business model there dude


No, a bad model is trying to cater to too many differing groups of players at the same time.
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Valsacar#0268 wrote:
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D4 for the casual

ye thats a bad business model there dude


No, a bad model is trying to cater to too many differing groups of players at the same time.

are you for real? fk casuals and thats it case closed? :D focusing on the largest player base ≠ catering to everyone
and finding a good balance ≠ catering to anyone specifically

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