map design
poe 2-(230 hrs of gameplay, two lvl 89s, and a 71)
Leveling- maps feel fine, slower paced, less mobs, a lot of damage is avoidable. has that souls like feel/arpg where its skill based but if you have a bad build your gonna have a tough time. I enjoy skill based games and fast hack/slash games, it felt like a good mix. Endgame- It just feels like poe1 but with clunky maps. It seems intended but then they just copy pasted poe 1 at endgame but with maps not designed for it. Like they want to slow the game down but then stick you into a 5x5 ritual and spawn mobs,poison,aoe,tornados on top of you. Slow the game down, or give more space. Been having fun but the map design can get annoying imo. Last bumped on Dec 30, 2024, 5:30:27 AM
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