Essence Map Atlas Tree - Endgame Solution

Essences are very important to crafting and with the prices they are even out of my reach to be blunt. I hope you read this !!

We need more essences to craft with. As of right now There are nearly less than 100 of every Greater Essence on the currency exchange for exalted orbs. They vary in price from 3 Exalted orbs to 159 Exalted -- for Greater Essence of Haste, which we have only 11 available as of this post for exalted orbs. If you look at Divine orb price there are still only 78 for Greater Haste's.

With essence being the primary way to craft gear unless you want to blindly slam Chaos to hit 4-5 mod items which have at least 10 stats per affix. That makes the outcome chance 10000+ Chaos orbs every time(and that's not even with math it's actually much more).

Please introduce a new Endgame Essence feature to Map Atlas Tree, so there are enough they cannot be price fixed / non usable because of being priced out 1 month after starts like this, because of shortage problems.

There is a heavy dependancy on Essence crafting and you know why. It may be important to discuss whether or not Greater's should max roll again due to the shortage and to keep supply a little high.

Time for this post to bleed into some other area's of the game

There are two topics that need addressed and I think they go together hand in hand and add the third.

1)Resistances
2)Chaos Resistance weighting
3)Rarity


If Chaos resistance had the same weighting(suggesting a logical change here with no change to pure es Bases) as the other 3 resistances on Suffix side of all items that can roll it. The value of this in actual trading currency would lower making balancing easier for certain classes. This would have alleviated the whole problem of the resistance nerf and will alleviate some but not all trading pressure. As players would be more likely to find some decent Chaos res pieces.

Rarity ties into this because a major problem we have is anyone not on PC or even with but without a second monitor, trade is not making smiling faces. The items they need are very specific and res will directly impact the next trade if they are rebalancing a character. A no reply on whatever item it is, for any reason at all means they will have to shop down the list and it almost always is more currency spent.

It ties into rarity because amulets and rings are 3/4 gear slot pieces that can get above 50% rarity. Which also happens to be a suffix .

To not make changes to Chaos Resistance weighting in the roll table = to all the other Elemental Resistances does not make sense to me.

To Conclude

1)Discuss adding in a Essence Endgame Map Atlas Tree that is powerful enough to combat essence price fixing / high prices -- due to shortages.

2)Discuss changing Chaos resistance rolls on gear to the appropriate weighting.

3)If you think certain builds are overperforming but others are not clearing certain content specifically, Breech and Ritual at endgame. Buff the builds that aren't shining and please no more nerfing until content is more access able to all.

I hope this post is received well. It is meant to benefit everyone
and I hope it can be implemented in one way or another.
One sad Exile
Last edited by MFQUANT#4363 on Dec 30, 2024, 12:55:44 AM
Last bumped on Dec 30, 2024, 12:54:13 AM

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