POE 2 is not for casual players
ggg will lose a lot of players if the boss difficulty is kept like this. Atleast in poe 1, if I was able to invest an hour or 2 in the game I felt like I was making progress by the end of my game session. With poe2 I can be stuck on a boss for days on end. It is not fun. Trying to grind the same area over and over again not to find anything upgraded gear. Can't even win with group play. Unless ggg remembers they are not From Software, I won't be wasting what game time I have on this game.
Last bumped on Dec 29, 2024, 1:47:22 PM
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Boss difficulty is one of the best aspects of the game. If you're stuck at a boss for days in campaign, I'm sorry that's really a personal issue and you're not effectively realizing what you're doing wrong. I don't even play souls games and I'm not some super good POE1 player or anything (I only played settlers league) and there was no boss that caused me to be stuck for more than ~40 minutes or so. Making bosses easier would trivialize the game.
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Right now im not A FAN of POE2, maybe once its at full release ill give it another go around but for now ill still to POE1
IGN RighteousRom LvL-100 Juggernaut
Mirror Drop T-14 Shrine |
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" I don't agree with this. I played through all 6 acts, I struggled in some fights, but eventually figured out patterns and identified all threats through trial and error that I was able to finish them... but, there were times where I was forced to grind out some new and better gear, make items, sell for gold, gamble, farm farm farm... it wasn't very fun, and knowing the only reason I was doing it was because I was getting owned by the boss isn't a very nice feeling. I didn't feel like it was too unreasonable, but I also play a lot more than others, so I can see where people would probably start to struggle in certain areas. Every class is generally different, too. Some will have it easier in some fights, and others will not. Warriors approach fights differently than Sorceress, who approaches fights differently than Ranger or Mercenary. Skill differences, build differences, there is a lot of variability here, it won't all be balanced perfectly. Last edited by Madae#3121 on Dec 29, 2024, 1:48:33 PM
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