My thoughts on early access [Removed by Support]
The game is very good and has a lot of potential for development. But at the moment it is incredibly raw and not ready for release.
You need to lower your level [Removed by Support] so that normal players can at least see what they are dying from. No one should die when you are playing a melee char and in a completely limited space black room a spot of dark purple shit explodes under your feet, which you simply cannot see for 2 seconds while it is ticking. What kind of degenerate even allowed a mechanic where in a dark room a dark mob can oneshot you with a cluster of grenades, which you cannot even see because of all the other explosions on your screen? Also, if you think that the game in the late game is when the monsters are so strong that the only way to overcome them is to kill them from outside the visibility of the screen, then this approach is simply unacceptable. Also, 90% of builds and characters need to be reworked to such an extent that all these characters can complete the game at the same speed. If a mage easily completes a map in 5 minutes, and a warrior tries his best not to die on the same map and spends forty minutes on the same map, then this does not indicate a low level of the warrior, but a terrible character design and his capabilities. There is no point in having 20 characters who have an incredible number of builds, when playing as a caster you can already kill Uber bosses, and as a melee you die from who knows what on a level 14 map. The game will be great only when there are no meta characters and no meta builds. This is what you should strive for, and this is what I wish for you. Last edited by Sian_GGG#0000 on Dec 29, 2024, 5:50:19 AM Last bumped on Dec 29, 2024, 5:11:47 AM
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