Reprisal passive node applies strangely. (% inc evasion from shield).

Setup:

- ~860% inc evasion on gear and tree via timeless jewel stacking
- 532 evasion shield
- Reprisal Node on tree and it's travel give +165% increased evasion from equipped shield.

with nodes: https://i.imgur.com/oi09OUw.png
total character evasion: 34965

without nodes: https://i.imgur.com/2RE2AZ3.png
total character evasion: 34035


I don't understand how 165% increase evasion from equipped shield only equates to 930 evasion rating given ~860% increased evasion and a 532 evasion shield.





Last bumped on Feb 1, 2025, 3:28:24 AM
This is interestng as I was just considering a build using this node - I feel theres a bunch of nodes/multipliers in this game that are still bugged and have been over looked. Guess I'll skip this if its not adding what it should and no ones answered you. It's going to be some bs like "oh its a multiplier of your base evasion with 0 equipment" or something bs.
Last edited by Sydneydonza#3078 on Feb 1, 2025, 3:21:55 AM
"
It's going to be some bs like "oh its a multiplier of your base evasion with 0 equipment" or something bs.

Close.

"% increased evasion rating from shield" is a more specific type of "% increased evasion rating" modifier, and is additive with it. This is similar to how "% increased fire damage" is additive with "% increased damage", not multiplicitive with it.

Report Forum Post

Report Account:

Report Type

Additional Info