An alternate gem leveling system

Gems level through experience again, but instead of just clicking the plus sign, each gem has a choice of 2-4 different stats to increase on level up.

For instance, Minions might have a choice between damage and life, spells might have a choice between damage and area of effect. Some payoff skills might have a choice between increasing the payoff multiplier and pure damage.
Last edited by diarmuidtherat#0334 on Dec 28, 2024, 1:22:44 PM
Last bumped on Jan 28, 2025, 12:48:19 AM
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Gems level through experience again, but instead of just clicking the plus sign, each gem has a choice of 2-4 different stats to increase on level up.

For instance, Minions might have a choice between damage and life, spells might have a choice between damage and area of effect. Some payoff skills might have a choice between increasing the payoff multiplier and pure damage.


That would be pretty sick
Interesting idea. Balancing this would probably be a nightmare for them, but definitely something they should discuss.
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Gems level through experience again, but instead of just clicking the plus sign, each gem has a choice of 2-4 different stats to increase on level up.


wasn't this in poe1 at the very beginning? i might be making shit up but sounds super familiar
i didnt dislike gem experience, and alternative quality as well as transfig. gems.
Two changes that will happen is:
- More Skill Gems
- More Support Gems
And that will fill the niches while giving every skills additional choice would complicate things (in an already complicated game), and made balancing harder.

But to allow more freedom we also need:
- Gems being more avialable to different builds.
Both not so much restricted to a single weapon,
and less single stat requirement for it to be used at sensible level.
I love this. The different choices for each skill was what made Last Epoch fun.
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Gems level through experience again, but instead of just clicking the plus sign, each gem has a choice of 2-4 different stats to increase on level up.

For instance, Minions might have a choice between damage and life, spells might have a choice between damage and area of effect. Some payoff skills might have a choice between increasing the payoff multiplier and pure damage.

It's nightmare/impossible to balance. PoE1 trans is they way to make it possible.
I fuc*in love leveling gems concept.
On Probation Any%
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Dxt44#4050 wrote:
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Gems level through experience again, but instead of just clicking the plus sign, each gem has a choice of 2-4 different stats to increase on level up.

For instance, Minions might have a choice between damage and life, spells might have a choice between damage and area of effect. Some payoff skills might have a choice between increasing the payoff multiplier and pure damage.

It's nightmare/impossible to balance. PoE1 trans is they way to make it possible.
I fuc*in love leveling gems concept.


Well levelling gems vs skills is exactly the same. It's not a nightmare if its implemented the right way (right now, nothing is). For example, you can dump all your skills point in one skill in grim dawn, but it will not break the game. What does that mean? That skills in poe are badly designed.
I totally prefer experience based gem leveling vs RNG any day of the week.

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