Witch Hunter's SORCERY WARD: 2 critical bugs

One of the reasons Witch Hunter's ascendancy is seeing such low numbers might be that one of its best notables is not working as intended.



Bug #1:
The skill Sorcery Ward granted by the notable Obsessive Rituals has a timer/delay to recharge its barrier, however that recharge timer resets itself when anything modifies the player's Armor/Evasion rating such as the commonly used Wind Dancer spirit gem.

Bug #2:
The second ascendancy notable Ceremonial Ablution is supposed to make Sorcery Ward recover 50% faster. It doesn't apply that reduction, and the character sheet will still show the barrier recharge delay at 8.4s.



Coupled together these 2 bugs make Sorcery Ward absolutely awful currently, thank you for reading.
Last bumped on Jan 31, 2025, 4:45:23 PM
Pitiless killer is completely borked as well
Got the same problem with "Catlike Agility", when you dodge roll it gives u more evasion but the Socery Ward reset, that's just terrible
I have 2069 Sorcery Ward and when i take dmg it goes down only to 1276 after that i take damage...is this bug or what am i missing?
This is just an extension of bugs involved.

Both wind dancer and shard scavenger passives cause the sorcery ward cooldown to reset on use, making it essentially useless.

Additionally, weapon swapping has the same effect, making any build built around that useless.
For those finding this, there's a workaround, put clarity into sorcery ward. I always had clarity on it, couldn't understand why people were having this bug but I wasn't. Then I respecced out of SW, and when I specced it again, I started having this issue.

Idk if other supports work or if it works for the armor buff, I only tested with clarity and wind dancer. Gl.

Report Forum Post

Report Account:

Report Type

Additional Info