POE2: XP in high tier maps is too low

Having 2 chars now high level with one at 90 you only get an upgrade t15-16 waystone in like 8 corrupted maps (and that if lucky) plus you have to go for an irradiated coalescence map just to get level 83-84 monsters (on t17!).
That is so rare you mostly end up with level 81-82 monsters on maps (if even that, t15 with both +1 mods irr / corr is 81) and for levels 90+ that makes gaining a level extremely hard (especially with the xp reduction on death), unbalanced given the map diff. At 90 i only get half to 1 small xp bar per map, and my friends at 95+ have a much harder time. It takes forever to levelup.
I propose to raise the monster level per map tier by 2 instead of 1 - that would make high-level maps more dangerous but also with mobs close to your level so you balance out the xp issues, you have loads of xp to gain anyway as you climb.
Either that or increase the chances for a good + map level corruption or think out a big XP reduction for levelup needs for the last 10 levels, right now it's pretty ridiculous once you get to 95+.

Happy holidays and ty!
Last edited by Chopper_1_2_3#4388 on Dec 27, 2024, 11:21:01 AM
Last bumped on Jan 13, 2025, 3:25:55 AM
Don't worry, it will get faster as the years go on, just like in PoE1. Give them some room to scale. PoE2 is a new "baseline".
Also u don't need those high levels for anything right now.
Sure no rush but I just had to say it, calling for a slight design change if possible, it's a double deal right now with increasing XP per level AND fighting 10-19 lower level mobs and it's just too much especially for the last few levels.
i'm lvl 93 and barely get any xp now. in poe1 xp slowed down this much at lvl 97-98
same here

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