enable held targeting on console needs to be changed

the console experience so far has been very frustrating. enable held targeting doesn't work as intended, it constantly snaps back to the original aim which defeats the purpose of having an option for custom aiming skills. and the ring only stays in front of my character even when I rotate around and want to change direction. the auto aiming system on consoles feels like I'm fighting against something to aim properly.
Last bumped on Jan 25, 2025, 11:06:36 AM
Agree 100% I use Dark Effigy totem and placing it in a stressful fight with a controller is not great but I have a few solutions:

Simply an option to turn AUTO AIM off might fix this.
When i want to place the Totem behind me but the game thinks i want to spawn it on the mob. This half of my screen? no you aren't looking there. mobs are over here.

The large circle area to place the spell needs to STAY CENTERED on the player character, and be screen wide.

Then the timing needs to be tweaked so the spell is cast where the reticule WAS like 200ms ago when the button is released

this would alleviate the jank from the analog returning to center too fast.

Hope this helps. 10/10 game otherwise.
Agree. I'm using detonate dead and trying just hold the trigger down on console. often picks wrong targets.

Simple targeting (NOT held) with Right stick might be bugged or doesn't seam to work with DD

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