POE 2 - Detonate dead type of effects

As soon as you reach maps, detonate dead effects are just there to make melee classes feel like crap, because if there is mob density as range, you can just kill them before they reach you, and they explode before even being close but as melee, you have to kill them and somehow get far away fast enough and hope other monsters don't slow you before you get one shot by an already dead monster ...

Really hope this gets changed because this just makes melee feel even worst than range gameplay it slows down your pace so much more without giving you significant gameplay just like a "oh shit i have to run moment because i am melee"
Last bumped on Dec 26, 2024, 1:22:13 PM

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