Why so so much proximal tangibility?
It seems I cannot do a single map that doesn't have rares with proximal tangibility. As the difficulty progresses and monsters get more modifiers paired with the proximal tangibility the game gets less and less fun to play.
Are the developers aware there are more classes than warrior? Maybe they arent aware someone snuck some ranged stuff in there As a mana user, having a rare with proximal tangibility, mana drain and life regen together is utterly impossible even with good gear and stats, since you have no way to attack. Especially when it's a burrowing snake which keeps move to perfect range to drain the mana and not take damage Last bumped on Jan 12, 2025, 9:11:46 AM
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Things like that make it to games if you want to nerf ranged classes, but ran out of other ideas
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100% facts.
This needs to be changed. Even at lv62 monsters they crush a 2.5K ES |
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The bigger question is why there's no distinct visual like proximity shield. This is a SOLVED PROBLEM that like many others is a major step backwards
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Instantly reminded me of some of the terrible mods introduced during bloodlines, some of which we still have to deal with in PoE 2,even though they're universally hated and just lazy attempts at artificial difficulty increase.
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FYI - mobs with mana drain don’t drain mana in melee range. It’s still really really hard, but it does make it not quite literally impossible.
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What even is "proximal tangibility"... GGG upped the complicated words in PoE2 without ever explaining anything
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GGG has never given any mind to these overlapping affixes.
Ive had monsters with: Extra shield, Life Regen, near immunity to an element. If you think that cant get eny harder, its on a wraith or a burrower that becomes unhittable for several seconds (long to recharge or heal up or both). Ive literally bailed on a map because of it. That unique map boss from Whakawairua Tuahu. Proximity Shield and super fast. Is there just to show us they know and have zero intentions of doing anything about it. as an aside Ive only ever had 2 builds that could kill it. Minion Necro with the aggressive skeletons that teleported and carpet bombing Ranger |
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Proximal Tangibility + Mana Siphon is just an automatic nope on my Sorc.
Need to have some forbidden combinations. This is one... |
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Proximal with any mod, or mana siphon with increased movement speed. Straight up impossible /delete game
Last edited by Three9#5631 on Dec 30, 2024, 8:01:20 AM
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