Trial of Ascendency - Game lock on death

The trial still causes the game to freeze and you have to restart the game entirely to start playing again. This shouldn't be a thing to be worried about as gamers.

I get it, it needs to feel rewarding on completion. Only taking so much damage means you fail though? And Honor is apparently based on player HP and energy shield too.

A few suggestions:
1. Get rid of honor all together.
1-2. Have honor based on STR, DEX, INT stats, each hit you take, takes 1 off of your remaining honor. Even hits from bosses remove only 1 Honor (no more chunking). DOTs only remove 1 honor based on application of the DOT, not damage over time.
1-3. Have Honor refresh on entering a new floor.
1-4. Have Honor passively increase per monster kill. 5 points for normal monsters, 10 for blue, 15 for yellow. 50 Honor for room completion.

2. I was off screened by a skeletal archer (who apparently crit me) and I lost 500 Honor in an instant. That didn't feel too good. If you get hit by anything your honor chunks away, even with 30% honor loss reduction relics it was still a lot and I didn't survive a 2nd boss attack. My character was fine health wise.

3. Possibly negate potion recharge in the Trial Boss Rooms, but it doesn't require honor to beat.

4. Tie Honor to item rarity from mobs/bosses/chests. The more honor you have, the better chance with desirable affixes you recieve.
Last bumped on Dec 24, 2024, 2:52:06 PM

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