XBOX version feedback on 24-12-2024

We love the game and have been playing it with a big group of people. Mostly the same people that also played peo1 but i'm happy to say that there were new people also.
We found some issues and we have some wishes. Here is our feedback on 24-12-2024 for the XBOX version.


WISH - We would like an in game trade market for items just like poe1 is having. That market place was perfect for consoles so why delete it. It feels wrong that you can't check prices with a simple click in game from your inventory. It feels bad you must go outside of the game to trade. Trading for us is and was a big time investment in poe1 and we would like to see it back in poe2

WISH - We would like to see a loot filter again. Not only the default provided by you but also the neversink 1 that we can customize. The game is kind of pointless to play without a loot filter in our opinion. Reason is that there is too much low level stuff on the ground and you lose oversight.

WISH - We would like to see the weapon restrictions removed as much as possible. Every time we had an idea we would be stuck because the skill was bound to a weapon we did not use. When we wanted to try it on weapon slot 2 we would run in to the problem of attribute requirements. This restricts build diversity in our opinion. We foresee that soon there will only be certain builds per skill and that's it. Making builds and thinking out of the box, testing is what we love to do. And not only following what video/site creator XX made. Yes you can say, don't look at those then but that is not how the world works nowadays.

BUG - When you take the extra stash space in the warrior ascendancy you can't always stash items with 1 click like you can from your original inventory. It will do nothing. You have to drag it to the main inventory and then you can move the item.
BUG - In the campaign in certain acts (can't remember which it was) at a place where you could see your stash, if you wanted to drop items from your inventory to the stash it would drop it on the ground. We also have seen this in the end area of ascendancy 1.

BUG - “Shockwave Totem” and minion skills do not show the “calculated damage” in the skill tab. You can only see it when you go to “advanged info”.
WISH - We would love to see no restriction on the starting place of your class. The goal with this is to have more build diversity. 1 way we think this could be done is by having the option to spin the start place in a circle. This way you can put your start node to the side where you would like to start.

WISH - We know this is early access. We still want to mention this. The loading times must be better. It is very slow sometimes. We have a series X and it feels like we went back to xbox 1 times at certain moments.
WISH - To reduce visual clutter (example is Fireball x 100 on screen) we would like to see a slider to increase (to default max) or decrease the effects. We literally stopped playing this because we could not see what we or the enemy was doing.

Thank you for reading.
Last bumped on Dec 24, 2024, 10:32:32 AM

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