New PoE 2 filter, backed by script for a more personnalized filtering
Hello exiles!
Download and contribute here! I've played a quite good amount of time, and used quite always neversink before doing my own filter for PoE 1. Now, for PoE 2, I decided to redo my filter but in a better way and propose it to the community. The principle is that my filter is not written by hand, but generated by a configurable script allowing to easily customize things : - Waystones display is specific for each areaLevel, hidding waytones lower than a specific amount of levels and showing equal or greater ones. - Gold display is bigger and bigger depending of a minimum amount to a ceiling amount. - I will also configure the gem drop depending of the area level, maybe later on item levels, etc. - There is three configured levels : standard, intermediate and expert. - Later on, I really hope to be able to automatise some configuration with a nightly build. Well, let me quote the README of the GitHub repository :
Objective
Long story short, the three main keypoints for those filters are : - Having a more "verbose" mini map displaying items on ground. - Having a per area level tailored filter. - Having a theme driven look'n'feel. ever miss anything on the ground—find items at a glance with these filters. Some might say it’s a bit too verbose, but I prefer being able to spot Rares, Waystones, or other items without running around everywhere. Since this filter is managed via a script, it allows for dynamic configurations based on your current map level. For example, you’ll always know if a dropped map is below or above your current tier, no matter what level you’re on. Theming is a key focus for this filter. I aim to keep a strong and visually appealing color scheme for events and alerts, while respecting the game’s established color code. There is currently two modes: Standard and Expert. I aim to add an intermediate one to allow advanced players to filter out more and more items they do not want.
Motivation
There are many great filters out there, but I always wanted something more flexible—a filter that adapts to the level I’m at in the game. I also wanted event-based color schemes and a less aggressive display, while still keeping important items easy to spot. Doing this by hand is a real hassle, so I decided to create a generator script. It lets me—and maybe the community too—manage filters using code. For example, it’s now possible to have a different map filter for every map level! These scripts might even allow for automated updates in the future, with help from some APIs. I’m not the best PoE player, but I hope this filter will resonate with others. I’ll do my best to keep it updated. And with the release of Path of Exile 2 EA, now seems like the perfect time to share it with the community! Here are the current modes comparison (will be automatically updated): More information and roadmap here! I NEED YOU! I'm not the best PoE 2 gamer. I really need your feebacks, ideas, configuration tweaking, issues, etc. Do not hesitate or contribute on the repository, comment here or anything. Also do not hesitate to star it to support me! I really hope you will love it! And will try to update it super frequently ... well, with a two day break for christmas ^^ Thank you for reading me! And have fun! Download and contribute here!
Last updates
24/12/2024 Small adjustments and improved look'n'feel, see you after Christmas! - Magics, Rares an Uniques themes color adjusted - Breach section started - Waystones sounds and displays improved - Currencies sounds and displays improved - Orb of Chance is now considered as a tier 1 currency - Uncut Spirit gem importance accentuated Last edited by Shudrum#3042 on Dec 23, 2024, 7:16:49 PM Last bumped on Dec 23, 2024, 7:16:31 PM
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Here comes Christmas, I will come back in three days.
I just updated it with few things: - Magics, Rares an Uniques themes color adjusted - Breach section started - Waystones sounds and displays improved - Currencies sounds and displays improved - Orb of Chance is now considered as a tier 1 currency - Uncut Spirit gem importance accentuated Not updated on GitHub but here is a rought roadmap: - Three lists will be created to highlight top white items for chance, top white items for craft, and top bases for uniques. - Gems filtering is going to change depending on the areaLevel - Magic items minimum iLevel will not be the same for the three modes - Improvements and fixes for the campain |
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