Charm slots shold just be based on belt level

No need for the RNG game of getting the charm slot enchant on a belt, that takes away from another buff the belt can get. Going from our support flasks in PoE1 to the charms in PoE2 is a nice idea, but making them RNG to even get is a bit annoying.
Last bumped on Dec 22, 2024, 7:49:19 PM
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No need for the RNG game of getting the charm slot enchant on a belt, that takes away from another buff the belt can get. Going from our support flasks in PoE1 to the charms in PoE2 is a nice idea, but making them RNG to even get is a bit annoying.


Charm slots, Boots, amulets giving 20-30 life are completely useless late game and i would solve that in 10 seconds by making the implicit a % instead so it´s relevant early game and it´s relevalnt late game (this goes for many bases that use flat numbers and dont have a late game counterpart), so many things that could get fixed easy mode and instead are atrocious...
IGN - Slayonara
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No need for the RNG game of getting the charm slot enchant on a belt, that takes away from another buff the belt can get. Going from our support flasks in PoE1 to the charms in PoE2 is a nice idea, but making them RNG to even get is a bit annoying.


Charm slots, Boots, amulets giving 20-30 life are completely useless late game and i would solve that in 10 seconds by making the implicit a % instead so it´s relevant early game and it´s relevalnt late game (this goes for many bases that use flat numbers and dont have a late game counterpart), so many things that could get fixed easy mode and instead are atrocious...

I'm sure there's some merit to that but also consider the other extreme end of it. A game where you have one skill and its dps is equal to your level. That's it, no mods, no scaling, nothing. Just play more, and you get more powerful. Congrats, you have an incremental game.

So the solution lies somwehere between "this mod is mandatory, any gear without it is trash" and "mods have zero meaning, just drop higher ilvl bases".

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