why is GGG so adamant on having MF in a game?
its terrible design just remove rarity completely from gear it ruins the market and it feels terrible to not play MF character feels like you are wasting time 1# MF build right now is archmage spark MF you can easy drop 10-20 exalts per map and divine orb every 5 maps or so i dont get it why GGG is so keen on keeping MF items its an old terrible concept
Last bumped on Dec 22, 2024, 5:32:18 AM
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" MF belongs to the dumpster bin tbh. If they really want to keep that concept, then just on uniques please that you have to sacrifice a lot of other stats in exchange for loot and character strength |
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as far as I am aware it was kept in the game because it was core to diablo 2, the inspiration for the game. But it's been years since it was actually relevant. Most good players just run maps thousands of times or farm one content type so well they print currency.
MF has been dead for very long time. bisco's leash sold for the equivalent of like 2-3 divines in 2017 and perfect ones for dozens of divines. now youre lucky to get a chaos for it. |
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Their explanation is something in the lines of: Once your gear is perfect, there's not much game left. They always want you to look for upgrades and MF just adds another layer on top of the affixes that makes you powerful. It's just another reason to keep progressing and upgrade your character.
Personally, I think MF is a bad idea. The only thing it does, is creating larger gaps than necessary between the players who do have it and the players who do not. It makes you feel like it's mandatory, even though it isn't. It makes balancing harder and I think it hurts the game in the long run because of it. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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