Ascendencies - feedback.
Hello,
I think the game is really good, but the ascendencies are absolute rubbish. On the one hand, enemies are standing against walls and you can't get through - but it's about time. Then walls block your view. And last but not least, the dodge roll is still simply unusable when enemies are standing around you. The level design in the first and third trials is just terribly bad. Especially in the last of the three partial trials. Enemies are not seen, they stand in the way - and above all, the burdens and disadvantages that are imposed on you are a) super annoying and b) random, which makes the whole thing doubly bad. In addition, the cards for accessing the Ascendancy Trials in the endgame drop far too rarely. Why can't you retry the trials? Mainly because the idea of the trails and the level design are simply not well thought out. For me this is pure frustration. I'm level 75 and I get stuck on edges, I can't see my opponents and I just find the disadvantages you get in such a test frustrating and annoying. And I definitely know that I'm not the only one. My friends see it the same way. Making the Ascendancy Trials the way they are is simply one of the worst gaming decisions. This destroys all the fun of the game. Suggestions: Leave out the honor nonsense. Make the areas larger and clearer. Endgame trials can be repeated. Last bumped on Dec 22, 2024, 3:14:52 AM
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Agree, combine this with some almost invisible ground effects, or some not very well telegraphed attacks and you got a terrible experience for players
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