STupid idea of upgrading charm slots, and mapping more like poe1 but regressive than new like poe2
U took from us in Wraeclast utility flask, but instead u give shit charms without normal stats first of all, and in addition giving just 1 slot, 1 on tree and its only for 2 classes can be normal to hit node, others getting from belt, which is disgusting, considering how crap they work on charges and how poorly they sustain and how simply crap their leveling up in skill tree looks.
Gains 0.25 Charges per Second from charm and 0.15 tree, if i use too many tree nods and act 2 and 2 cruel increase of getting charges would be 150%, what is impossible for getting good build cause it waste of too many skill points on shit without stats , it would be only 1 charge per second, it wouldnt be uptime against boss cause min waste of charges of at least good charms is 60, and i repeat that its useless cause small effort and usable only for packs of mobs playing like poe1(regression) or some seconds against boss figt and we cant gain charges on damaging boss. No charm in build usage guys, its crap, it would be cool if: -number of skill tree charm points were reduced by 2,5-3 times -charm slots are aquaired through acts -charm could give normal stats too like armour, evasion, attibutes and not freaking 100-200 guard, when endgame just magic human form mobs damage with hit with mid defences ~1k hp... I understand the tendency of the main developers to the fact that we should not have permanent immunity, but this is all crap when the game has banal one-shots and low defenses and so there is not enough damage if you do not play on the META, which is literally teeming with YouTube for 30+ too op shits and is not nerfed correctly(like gas grenade which suck in endgame with damage against unique), not just by cutting numbers of skill damage i mean. it turns out that you also need to protect yourself from effects. With joy i would use it, but not when amount of protection from effects of resources is spent as much as on damage and protection, it’s pathetic, dirty and disgusting when you don’t have enough normal damage and protection so you don’t just die standing still for a little more than a second on ground without seeing anything because screen is clogged with hero effects, mobs and mob effects(like on poe1) and need to always run and shoot(like in poe1) cause rares have shit mods like mana drain which is so damn fast that i cant figured out how play melee this game and proximal tangibility in addition with unseen (cause of lot of effects) ground one shot effects. Dear main devs, u themselves promised that it would be a different gameplay in poe2, but I’ve been a player of poe1 since 2017 and I’ll say honestly, trying not to think with emotions but with my brain and feeling of game, and I will say that starting with maps, POE 2 turns into POE 1, but reduced in speed and loot, and with more pain and tedium and boredom from progress and completion of maps, u just added backtracking and reduced speed of character to waste 2-3 mins on backtracking, for like every freaking map!!! You can make effects more transparent so that you can see them, you can make post-mortem effects of rare mobs not a ground invisible effect or ground effect which follow u from every 4 rare, but a sphere that you will definitely notice. You can make the effects of skills of both character and mobs thinner if projectiles, more transparent and more discharged if they are gas or another skill area. You can add a pet for movement outside of combat, checkpoints on maps, or remove this f backtracking altogether. Last edited by Offfit#6199 on Dec 21, 2024, 4:59:51 PM Last bumped on Dec 21, 2024, 4:56:40 PM
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