Enemy/Maps Fire effects are overpowered

Hello,

I am mapping in ranges of t13 to t15 with up to +2 monster level.
So far mapping is quite okay, the drops are a bit too restricted, I barely get any exalts, even when trying to tripple ex every map + at least 1 delirium stone on them the rewards are so low I am only losing out in the end.

But that's not the topic, the topic is elemental damage.
While I have 78% fire resistance fire is, like in the current state of PoE 1, the only element that still nukes me. On a map without any extra damage modifier a burn from an enemy can deal 600 to 800 damage a second, which is just way too much, especially with 78% fire resistance in mind.

Same goes for burning ground effects, these eat about 400ish? hp a second with 78% fire resistance.

While we could "disable" burning ground in PoE1 we are not able to do so in PoE2.

Please cut the damage of enemy and map fire damage by at least 25-33%

thank you
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Last bumped on Jan 29, 2025, 1:21:56 PM
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Hello,

I am mapping in ranges of t13 to t15 with up to +2 monster level.
So far mapping is quite okay, the drops are a bit too restricted, I barely get any exalts, even when trying to tripple ex every map + at least 1 delirium stone on them the rewards are so low I am only losing out in the end.

But that's not the topic, the topic is elemental damage.
While I have 78% fire resistance fire is, like in the current state of PoE 1, the only element that still nukes me. On a map without any extra damage modifier a burn from an enemy can deal 600 to 800 damage a second, which is just way too much, especially with 78% fire resistance in mind.

Same goes for burning ground effects, these eat about 400ish? hp a second with 78% fire resistance.

While we could "disable" burning ground in PoE1 we are not able to do so in PoE2.

Please cut the damage of enemy and map fire damage by at least 25-33%

thank you


Reason why actually all the dot dmg feels kinda off is our lack of regen.
In poe 1 you almost always had atleast some but now in poe 2 we dont if we dont go to warrior starting area.
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LaNSa#2186 wrote:

Reason why actually all the dot dmg feels kinda off is our lack of regen.
In poe 1 you almost always had atleast some but now in poe 2 we dont if we dont go to warrior starting area.

Since GGG started to "rework" the acts they ramped up, for what ever reason, fire damage by a big amount. Suddenly any kind of burning damage did about 3x+ the damage it did before and they took that into poe2. Neither poison or bleed does anything near burning damage. Same in Poe1 I don't mind poison, I don't mind bleed but BURN? Ignite? Burning Ground? horror.

I mean I am currently at 78 or 79% fire res and simple burning ground still does about 300 or more damage a second to me. my char is like 2k health (necro can't have much more without paying 5-50 div per item) so math up how bad it is and I can't do much more against it.
TwitchTV: http://www.twitch.tv/akumanotsubasa
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Please use http://pobb.in for your guides instead of pastebin!
Burning ground actually makes me not want to play its massively overtuned and kills me in a couple of seconds . It sucks hard ...

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