Rapid shot bugs (Unplayable)

When you reach more than 30 projectiles per seconds with rapid shot the character start to do a weird animation (Bug) and stop shooting when you move intermittently, it's so annoying and unplayable.

1.- There is something wrong in the calculation of attacks per second on the rapid shot skill + martial tempo + scattershot, i have 30 attacks per second and my rapid shot have 75 bolts so it takes me less than 3 seconds to fire 75 bolts until then everything is fine, the problem is when i put Scattershot support it lows the attacks per second from 30 to 24 that is correct but when I shoot it takes me more than 6 seconds to shoot 75 bolts, It shouldn't be approximately 3 seconds to shoot 75 bolts if i have 24 attacks per second ?.

2.- i have my rapid shot corrupt and it give me +1 level to skill so from 75 bolts +1 lvl its 77 bolts but it does not apply it when i reload i get 75 bolts intead of 77.

3.- sometimes when I'm shooting my character starts dancing and shoots and stops shooting and so on continuously until I stop pressing the button (this bug is not the same as the 30 attacks per second).


4.- there is something wrong with accuracy stacking with Falcon Dive sometimes i add more than 750 accuracy rating which should give me 3% attack speed but nothing happens with the attack speed or the dmg of the skill but the other skills do change with the minimum accuracy rating that I add, so the problem its just Rapid shot.

I really hope they can fix these bugs and don't leave me ignored. I was very happy playing with my build and now having reached more than 30 attacks per second it doesn't feel good :( .
Last edited by drigar9#1913 on Dec 21, 2024, 6:00:57 AM
Last bumped on Jan 21, 2025, 2:08:17 PM
Can confirm this. I have 40 attacks per second, and I can't even fire while moving because the animations just stutter.
Can confirm, for me after about 33 attacks per second, the animation stutter breaks the entire skill making it unplayable, forcing the skill to only be usable if standing perfectly still. Any movement will cause an odd stutter, almost like a micro reload every 12 bolts or so.
I can confirm that this stuttering while moving happens for me too... after some testing it looks like it kicks in as soon as you go over 30 attacks per second.

It is MUCH more pronounced while using WSAD movement, but the micro-stutter animation still happens while using mouse movement, or even while stationary... it just doesn't stop you shooting for anywhere near as long.

I really like the skill when it's not broken, but it's unplayable above 30 attacks per second at the moment... it's like I reload 6+ times during emptying one clip.
I can confirm that after %33.33 its start to stop when firing, I would like to try maximum speed but this bug dont allow that, monk classes get their attack speed builds but crossbows cannot.
still not fixed? aware?

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