Feedback; Consider Fixing controller layout issues. (Dodging, Potions & Aiming).
The issue: Centering your game around dodging/evading, but forcing players to use the right stick to aim their skill shots WHILE force mapping evade/dodging to a button without the option to make it on the stick - is a flagrant overlook. You *should* be able to cast on stick click at the very least, why would you let go of your directional sticks in order to do another movement input mid fight?
Somehow, even blizzard knew better with D3 over 10 years go that it's not the smartest idea to have your players take their thumbs off moving in order to heal or dodge. The reason they reverted that back in D4 is because movement & targeting system on controller is a non-issue, unlike in D3 & POE2. I'm scratching my head as to how this was overlooked when you see the devs sitting playing couch coop using a controller, im guessing they've never had to actually try to spam potions + aim + dodge in proper boss fights? Anyways, At least let us be able to map our controller how we want instead of limiting it to the allocated buttons if you can't get it right.. The game is simply not enjoyable with a controller in the current mapping state once you get to the actual hard fights. If you're hoping for an actual console player-base without addressing this; good luck - I fully expect people to catch on soon. I am hoping for the best nonetheless, cheers. Last bumped on Dec 20, 2024, 10:47:52 PM
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