On Death.
Yes, another post about on-death-effects.
It is dumb and a lazy mechanic. The only thing that makes this game "hard". Lame. Last bumped on Jan 29, 2025, 12:55:26 AM
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Instead of taking 10% of our xp on death they could have a 10% debuff on xp gained for the next 1mil xp or something but when you get to lvl 80+ that 10% xp hurts
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On death effects have got to be removed from the game. They suck so bad. I won the fight, but didn't roll out in time. Melee is getting shafted on this game mechanic.
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yeeeep its fuuuuucking shitty mechanic poe 1 legacy shit, we are slow we dont have fucking blink, unless i swap one of my skills for it and that half my dps, fuuuuuck on death effect its already fucking disgusting to fight rare mobs with fuckton of aoe shit they spew and when i kill it it should fucking disappear the amount of time i got cought in stupid fucking proximity shit because one of the below reason
stupid fucking terrain because using wasd doesnt have auto pathing my character is fast and the game is slow with doing skill it takes a good second to register another move while smacking the mob. dodge roll has short distance and has slow landing getting fucking hit by chill from the said shitty fucking proximity fucking freeze shit mechanic extra slow and then boom dead. running into the said shitty fucking mods on a rare in fucking small fucking room you cant dodge out of it because of all the points above. what is the point of having max res and still getting fucking one shot with this stupid fucking frustrating mechanics disguised has fucking hard and challenging game. no its fucking not specially where the fucking maps are full of blocking terrain or narrow passages. for heavens sake sort out this shitty imbalance. 1 death at lvl 90+ is equal to 1-2 hours of progress loss. if i die to a boss one shot mechanics im happy chappy yeah i get mad for not responding but im ok with it, fucking us in the ass because you brought shit arch nemesis fucking legacy shit league mechanics from poe 1 is not fucking hard or challenging. the campaign is fucking awesome, it is hard and challenging, endgame is cheap shit imitation from poe slapped with some new mapping system. |
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on death when picking up exalted orbs and divine orbs would be a great Dev 'gotcha'
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I will say it once more too. On Death effect are the worst mechanic you can add into a game. Just died on undefined on death, on the last mob on the map (that i killed of course) while portaling out of the map. Because the ground of decay map is so cluttered you can't even see you are in some s*** released by the mob when it died.
Last edited by Ashandaar#3743 on Jan 29, 2025, 12:56:09 AM
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