About maps and a change that could make them more fun to players instead of punishing
Why not instead of making the good thing on the map disappear after death (boss, breach, or any other content), make it that it rewards the player for finishing it on first run, if you survive and not die your loot will be double for example (not the best example) but if you die you can do the content again but with less rewards instead of just removing the content all together, that way people aren't sad that they died, and it incentivizes players to want to finish it on the first run so they get better rewards rather than feel punished.
i hope GGG reads this, cuz i think this change will make people feel better about the end game. Last bumped on Dec 19, 2024, 2:05:32 AM
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