Make more campaign areas optional
In Act 1, it is mandatory to help the guy in the graveyard because the exit to the hunting grounds is behind his boss fight. Adding this exit to the graveyard BEFORE the locked door would provide player agency: do you want the bonus boss for 2 passive points, or do you want to blast forward?
I think the current state of such choices reduces replayability. Last bumped on Dec 18, 2024, 11:54:17 PM
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