Skeletal Storm Mage - Deathstorm is terrible
So I tried to do a setup where I used Reavers that would be fairly suicidal alongside Storm Mages that would perform lightning storm strikes on their fallen comrades corpses.
It's basically just a localized lightning strike on the corpses and the player has no control over enemy placement with regards to the skill, either the skeleton died near the enemy or it didn't. The cast time is atrocious, I have a meagre 10% cast speed or so, making the command time a whopping 1.59 seconds. Not to mention with only two supports its already sitting at a huge 158 mana cost. The only practical use case might be a boss, but you are better of just using fart dart ignite + skele archers. You can get fairly better damage output with the low low requirements of the enemy only needing to be on fire. You could even use Skeleton Arsonists better where reavers naturally get low life & you just nuke tube them with the detonate command. WAITING for a skeleton to die to THEN strike their corpse with lightning feels bad. Especially when you can't necessarily SEE a skeletons corpse and how relevantly close it is. Really should re-evaluate this. State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084 State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 Last bumped on Apr 10, 2025, 1:42:48 PM
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Minions need major rebalancing. Its absurd that arsonists or snipers can spam skills while the rest of the minions require massive setup or just have passive skills that dont even remotely compete.
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This skills is useless. Its never available. I used it maybe once in 2 season accidentaly.
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